‘Hell Is Us’ Launches Today for PC, Consoles [Trailer]

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Five years in the making, NACON and developer Rogue Factor’s most ambitious project to date in the open world epic Hell is Us is finally out today for for PlayStation 5Xbox Series and PC via Steam and the Epic Games Store. As is the norm, the release has been accompanied by the game’s launch trailer.

“The release of Hell is Us today marks a turning point in our studio’s history,” states Yves Bordeleau, CEO of Rogue Factor. “Produced entirely by our team of 55 employees, with help from NACON, this project is the first step towards achieving our ambitions: to offer captivating, mature and memorable gaming experiences for a passionate and experienced audience in search of unique and complex flavours.”

Jonathan Jacques-Belletête, Creative and Art Director at Rogue Factor, added, “Over the past five years, we have devoted ourselves body and soul to bringing the world of Hell is Us to life. We sincerely hope that players will enjoy experiencing the game as much as we enjoyed creating it!”

Hell is Us takes place in Hadea, a mysterious fictional country cut off from the world and ravaged by a deadly civil war. Remi, the game’s protagonist, was born there but was smuggled out by his parents when he was a child. Now a peacekeeper sent on a mission to this territory, he sees his return as an opportunity to uncover the secrets of his origins and the reasons that forced his parents to abandon him.
In addition to this quest for the past against the backdrop of civil war is the mystery of a curious phenomenon called ‘the Calamity,’ which causes strange creatures reminiscent of ancient headstones and monuments in the region to appear, and which Remi will have to face throughout his journey.

While combat is an integral part of the gaming experience, Hell is Us is not a true “souls-like” title. Rather, the combat system is meant to enrich exploration and investigation sequences to “create a coherent and immersive adventure.” And though the combat difficulty of Hell Is Us is not at the heart of the game, players must master original mechanics and moves, and adapt to enemy attacks.

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